Tables and lists¶
Tables¶
Header rows are gold on near-black; body cells take interface orange and highlight on hover.
Bar |
Level |
Ore |
Notes |
|---|---|---|---|
Bronze |
1 |
Copper + tin |
The first bar anyone smelts. |
Iron |
15 |
Iron |
50% success rate without a ring of forging. |
Steel |
30 |
Iron + 2 coal |
The bread and butter of mid-level smithing. |
Mithril |
50 |
Mithril + 4 coal |
Slow, but profitable. |
A grid table, with a caption and a stub column:
Style |
Strong vs. |
Weak vs. |
|---|---|---|
Melee |
Ranged |
Magic |
Ranged |
Magic |
Melee |
Magic |
Melee |
Ranged |
A deliberately wide table, to confirm it scrolls inside its own container rather than pushing the page sideways:
Column one |
Column two |
Column three |
Column four |
Column five |
Column six |
Column seven |
Column eight |
|---|---|---|---|---|---|---|---|
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Lists¶
Bulleted lists use a gold pixel square, nested levels a hollow one:
Woodcutting
Normal logs
Oak logs
Requires level 15
Fishing
Firemaking
Numbered:
Chop the logs.
Light them.
Repeat 12,000 times.
Option lists:
- -h, --help
Show this message and exit.
- -b BUILDER
Choose the Sphinx builder.
- --keep-going
Do not stop on the first warning.
Definition list with classifiers:
- termclassifier
A definition list entry that carries a classifier.
Hlists¶
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Glossary¶
- GE¶
The Grand Exchange. Did not exist in 2009-era gameplay for long, but it does here.
- Tick¶
600 milliseconds. The unit every mechanic is measured in.
Referencing a Tick links back into the glossary.